Twenty-one year old Jeremiah Jacobson is the world's best hockey player, but he wasn't prepared for the frenzy and scrutiny that came with that title. Tom Leonard is an average college sophomore... just a guy trying to find his place in the world as he sorts through issues that are both very real and seemingly insurmountable. Through a chance meeting, these two strike up an unlikely friendship. Their bond is tested when Tom discovers that his idol isn't as perfect up close as he seems from afar. With Jeremiah living a little too much in the moment and with his past catching up to him, will Tom be able to help him before it's too late?
Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. But things become a lot more complicated when Anda befriends a gold farmer --- a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake.
In Scarper Lee’s world, parents don’t make children --- children make parents. Scarper’s father is his pride and joy, a wind-powered brass construction with a billowing sail. His mother is a Bakelite hairdryer. In this world it rains knives, and household appliances have souls. There are also no birthdays --- only deathdays. Scarper’s deathday is just three weeks away, and he clings to the mundane repetition of his life at home and high school for comfort. Rob Davis’s dark graphic novel is an odyssey through a bizarre, distorted teenage landscape.
THE BEST AMERICAN COMICS showcases the work of both established and up-and-coming contributors and highlights both fiction and nonfiction --- from graphic novels, pamphlet comics, newspapers, magazines, minicomics, and the Web --- to make a unique, stunning collection. Frank Miller (SIN CITY, 300) called guest editor Scott McCloud “just about the smartest guy in comics.” (Click here to read Dr. Katie Monnin's interview with series editor Bill Kartalopolous.)
A prequel to BATTLING BOY, THE RISE OF AURORA WEST follows the young hero as she seeks to uncover the mystery of her mother's death, and to find her place in a world overrun with supernatural monsters and all-too-human corruption. With a taut, fast-paced script from Paul Pope and JT Petty and gorgeous, kinetic art from David Rubin, THE RISE OF AURORA WEST (the first of two volumes) is a tour de force in comics storytelling.
Rick Rouse is a US Army deserter who, after running away to China, gets a job at Fengxian Amusement Park --- a family destination heavily “inspired” by Western culture, featuring Rambi, Ratman, Bumbo, and dozens of other original characters. The park’s general manager is convinced that Rick was destined to greet Fengxian customers, dressed as none other than Ricky Rouse. This original graphic novel is a relentless action comedy, a satire of US--China relations, a parody of Western entertainment, and a curious look at China.
The world's greatest secret agent is on the most exciting case of his career. But will the end of the world as we know it take a back seat to training his street-punk nephew to be the next James Bond? Meanwhile, what's the link between a series of kidnapped sci-fi stars, the murder of an entire town and a dark secret from inside Mount Everest?
On an ordinary day in the countryside, Philemon falls into a well on his father’s farm and lands . . . on the Atlantic Ocean — literally on an A-shaped island complete with unicorns, centaurs, and exploding clocks. He begins a wild and whimsical journey home through a fantasy world as original as Alice’s Wonderland, as richly imagined as Little Nemo’s Slumberland, and as exciting to explore as Oz.